mirror of
https://hubproxy.babadafafafafa.cn/https://github.com/telegramdesktop/tdesktop
synced 2026-09-21 00:23:56 +08:00
155 lines
3.7 KiB
C++
155 lines
3.7 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "base/timer.h"
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#include "core/core_settings.h"
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#include "data/data_msg_id.h"
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#include "data/data_peer_id.h"
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#include "window/window_separate_id.h"
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class PeerData;
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namespace Core {
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class Application;
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} // namespace Core
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namespace Data {
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class Thread;
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} // namespace Data
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namespace Main {
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class Session;
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} // namespace Main
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namespace Window {
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class Controller;
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class SessionController;
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enum class SavedChatSection {
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Chat = 0,
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Pinned = 1,
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Scheduled = 2,
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AdminLog = 3,
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};
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struct SavedChat {
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PeerId peer = 0;
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uint64 accessHash = 0;
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MsgId topicRootId = 0;
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PeerId monoforumPeer = 0;
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uint64 monoforumAccessHash = 0;
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MsgId msgId = 0;
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SavedChatSection section = SavedChatSection::Chat;
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[[nodiscard]] bool valid() const {
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return (peer != 0);
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}
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};
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[[nodiscard]] bool SameChat(const SavedChat &a, const SavedChat &b);
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[[nodiscard]] SavedChat SavedChatFromThread(
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not_null<Data::Thread*> thread,
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MsgId msgId = 0);
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[[nodiscard]] uint64 SavedAccessHash(not_null<PeerData*> peer);
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struct SavedWindow {
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int accountIndex = -1;
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uint64 userPeer = 0;
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SeparateType type = SeparateType::Primary;
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int sharedMediaType = 0;
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SavedChat thread;
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Core::WindowPosition position;
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std::vector<SavedChat> chats;
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};
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class SavedWindows final : public base::has_weak_ptr {
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public:
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explicit SavedWindows(not_null<Core::Application*> app);
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~SavedWindows();
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[[nodiscard]] bool restoreOnLaunch() const;
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void setRestoreOnLaunch(bool restore);
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void attachToWindow(not_null<Controller*> window);
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void scheduleSave();
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void writeNow();
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void startRestore();
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void windowActivated();
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void windowClosed(not_null<Controller*> window);
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bool reopenLastClosed();
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[[nodiscard]] auto restorePositionFor(SeparateId id)
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-> std::optional<Core::WindowPosition>;
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private:
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struct Step;
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struct BatchResolve;
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void save();
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[[nodiscard]] QByteArray collect() const;
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[[nodiscard]] std::optional<SavedWindow> serializeWindow(
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not_null<Controller*> window) const;
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void maybeBeginRestore();
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void maybeOfferRestore();
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[[nodiscard]] bool worthOffering() const;
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void markAsked(bool restore);
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void beginRestore();
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void discardRestore();
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void stashUndecided();
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void processNext();
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bool startStep(SavedWindow &&data);
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void queueFinishStep();
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void finishStep();
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void finishRestore();
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void createWindow(const Step &step);
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void replayChats(
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not_null<Controller*> window,
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not_null<SessionController*> controller,
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const Step &step,
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Data::Thread *windowThread);
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void resolveSlot(int index);
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void waitPeer(PeerId peerId, Fn<void(PeerData*)> done);
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[[nodiscard]] Main::Session *sessionFor(const SavedWindow &data) const;
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[[nodiscard]] not_null<BatchResolve*> ensureBatchResolve(
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not_null<Main::Session*> session);
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[[nodiscard]] bool batchResolveDone(
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not_null<Main::Session*> session) const;
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void sendBatchResolve(not_null<Main::Session*> session);
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void sendNextBatchRequest(not_null<Main::Session*> session);
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const not_null<Core::Application*> _app;
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base::Timer _saveTimer;
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std::vector<SavedWindow> _toRestore;
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std::vector<SavedWindow> _undecided;
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std::vector<SavedWindow> _closed;
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std::unique_ptr<Step> _step;
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base::flat_map<
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Main::Session*,
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std::unique_ptr<BatchResolve>> _batches;
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std::optional<Core::WindowPosition> _restorePosition;
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int _generation = 0;
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bool _domainReady = false;
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bool _offered = false;
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bool _announceOnFinish = false;
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bool _activatedOnce = false;
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bool _deferUntilActivated = false;
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bool _restoring = false;
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bool _restoreFinished = false;
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rpl::lifetime _lifetime;
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};
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} // namespace Window
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