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---
sidebar_position: 1
---
# 插件分享
如果没有开源项目的支持,就不会有现在的音流~
如果您觉得音流的某个功能帮到了您,可以考虑为这些项目点亮 🌟 或提供支持。
## 界面 {#ui}
### macos_ui
[macos_ui](https://github.com/macosui/macos_ui) 与 Flutter 自带的 Material Widgets 和 Cupertino Widgets 一样,都是为了实现在对应平台设计语言的组件库。
[点此查看](https://macosui.github.io/macos_ui/#/)在线演示。
![](https://oss2.aqzscn.cn/resource/blog/img/2024/84187-8f40569512f26dedc256e709c73a4de9.png)
### fluent_ui
[fluent_ui](https://github.com/bdlukaa/fluent_ui) 是用于实现 Windows 平台 fluent 设计语言的组件库,这里面的组件相较于 `macos_ui` 里的组件功能更加完善。
[点此查看](https://bdlukaa.github.io/fluent_ui/)在线演示。
![](https://oss2.aqzscn.cn/resource/blog/img/2024/65e8d-fc810c37b1bd57ddc5161705e21c8343.png)
### pulldown_button
[pulldown_button](https://github.com/notDmDrl/pull_down_button) 实现了类似 iOS 下拉菜单的效果,动画效果十分丝滑,如果能支持二级菜单就更完美了。
![](https://oss2.aqzscn.cn/resource/blog/img/2024/faae1-9ad0cf3582cd7ff590b3e02645f19bc7.png)
## 平台特性 {#platform}
### macos_window_utils
[macos_window_utils](https://github.com/macosui/macos_window_utils.dart) 是 `macos_ui` 作者的另一作品,主要功能是控制窗口的各种属性,如是否模糊、是否隐藏标题栏等,配合 macos_ui 食用更佳。
### flutter_acrylic
[flutter_acrylic](https://github.com/alexmercerind/flutter_acrylic) 可以在 macOS、Windows、Linux 平台实现窗口模糊/透明效果,其中 macOS 依赖了 `macos_window_utils` 插件,因此如果使用此插件就无需再引入 `macos_window_utils` 了。
### window_manager
[window_manager](https://pub.dev/packages/window_manager) 可用于在桌面端控制窗口的一系列属性。
### tray_manager
[tray_manager](https://pub.dev/packages/tray_manager) 可以定义桌面端的系统托盘。
### windows_taskbar
[windows_taskbar](https://pub.dev/packages/windows_taskbar) 用于在 Windows 的任务栏图标上添加预览按钮与进度条,对于音乐播放器来说非常实用。
### flutter_carplay
[flutter_carplay](https://pub.dev/packages/flutter_carplay) 可用于在 iOS 平台实现 CarPlay 功能,最低支持 iOS 14.
作者已经很久没有更新过了,可以尝试其他开发者的修改版本。
目前一个比较困扰我的问题是如何在打开 CarPlay 时启动 Flutter 引擎,同时保证再从手机上打开 APP 时界面不会卡住。
### flutter_rust_bridge
顾名思义,[flutter_rust_bridge](https://cjycode.com/flutter_rust_bridge/quickstart) 是 flutter 和 rust 之间沟通的桥梁,可以通过脚手架生成 dart 代码和 rust 代码的胶水代码。对于 flutter 应用,可以同时享受到 flutter 和 rust 丰富的插件生态,对于 rust 应用,则可以利用 flutter 在各个平台构建用户交互。
我关注这个项目也已经好久了,但一直没下定决心切换过来,因为我对 rust 语言几乎一无所知,害怕切换后也无法使用。但最近我按照 [这篇文章](https://juejin.cn/post/7363556508603432972) 一点点优化了一下 Windows 端的 SMTC 功能后,也算有了一些[使用心得](./adaptive/smtc),可以放心地切换过来了。
总的来说,使用 `flutter_rust_bridge` 就是为了使用 rust 丰富的插件库。那么在添加一个 rust 插件之后,基本就是两步走:
```rust title="image.rs"
// 定义结构体
pub struct RsImage {}
// 添加实现
impl RsImage {
pub fn blur(img_path: String) -> Result<Vec<u8>, String> {
// 使用对应插件实现功能...
}
}
```
对于一个 Rust 新手来说,需要了解一下所有权的概念,生命周期的问题可能也会遇到,但我目前的原则是尽量在不标记生命周期的情况下把编译器的报错给消除掉。至少目前作为一个简单的 API Caller我还没有遇到必须标注生命周期的情况。
相比其他语言,写 Rust 代码确实会让我感到有些别扭,比如捕获异常的方式、可选值的解包、所有权借用之类的问题,但问问 GPT 大部分问题也都能解决。毕竟在多平台享受到了 Rust 的生态,这点苦吃了也无妨哈哈~
## 网络 {#network}
### dio
[dio](https://pub.dev/packages/dio) 是一个强大的 HTTP 网络请求库,其中的拦截器、请求取消、自定义适配器等特色功能都很好用,社区还提供了一些插件可让网络请求的处理更加轻松。
dart 的 HTTP 请求是自己实现的,仅适配了标准的 HTTP 请求,处理一些非标准的 HTTP 请求就会出问题,在这一点上是不如原生平台的网络请求的。
虽然 dio 目前也已经有了 [native_dio_adapter](https://github.com/cfug/dio/tree/main/plugins/native_dio_adapter) 插件可以通过原生平台发送请求,但只在安卓和 iOS 平台有效,这对于音流来说显然是不够的。
### rhttp(rust)
[rhttp](https://github.com/Tienisto/rhttp) 使用 Rust 端大名鼎鼎的 `reqwest` 来发送网络请求,兼容性自然要比 Dart 自带的 io/http 好上不少。
音流在 1.3.2 版本使用 rhttp 接管了一些网络请求,比如图片获取、歌曲缓存等,目前来看没有太大的问题,兼容性有所提升,可以直接使用系统代理。
如果后续能稳定使用的话,音流整个项目的网络请求将逐步切换至 rhttp
### rupnp(rust)
[rupnp](https://github.com/jakobhellermann/rupnp) 是 Rust 端的 upnp 包,使用它而非 Dart 端的 [upnp2](https://github.com/daniel-naegele/upnp.dart) 的原因是我使用 dart 端的在 Windows 端无法搜索到 DLNA 设备,而换用 Rust 端的就可以搜索到,非常奇怪。
### shelf
[shelf](https://pub.dev/packages/shelf) 可用于创建本地的 HTTP 服务器,可通过 [shelf_proxy](https://pub.dev/packages/shelf_proxy) 等相关插件简化处理步骤。
需要注意的是iOS 平台创建的本地服务器会在应用不再位于前台后停用,应用需要检测本地服务是否可用并准备重启。
### connectivity_plus
[connectivity_plus](https://pub.dev/packages/connectivity_plus) 可用于检测应用当前的网络环境。
### network_info_plus
[network_info_plus](https://pub.dev/packages/network_info_plus) 可用于获取 Wi-Fi 信息,比如 IP 地址。
### url_launcher
[url_launcher](https://pub.dev/packages/url_launcher) 可用于在浏览器中打开链接。
## 音频 {#audio}
### media_kit
[media_kit](https://github.com/media-kit/media-kit) 是一个播放插件,可以用来播放视频或音频。与 flutter 平台其他播放插件不同的是,它的底层使用的是鼎鼎有名的 MPV因此对[媒体格式](https://github.com/media-kit/media-kit?tab=readme-ov-file#supported-formats)的兼容性达到了十分恐怖的地步。
<details>
<summary>点击查看支持格式</summary>
- 3dostr 3DO STR
- 4xm 4X Technologies
- aa Audible AA format files
- aac raw ADTS AAC (Advanced Audio Coding)
- aax CRI AAX
- ac3 raw AC-3
- ace tri-Ace Audio Container
- acm Interplay ACM
- act ACT Voice file format
- adf Artworx Data Format
- adp ADP
- ads Sony PS2 ADS
- adx CRI ADX
- aea MD STUDIO audio
- afc AFC
- aiff Audio IFF
- aix CRI AIX
- alaw PCM A-law
- alias_pix Alias/Wavefront PIX image
- alp LEGO Racers ALP
- amr 3GPP AMR
- amrnb raw AMR-NB
- amrwb raw AMR-WB
- anm Deluxe Paint Animation
- apac raw APAC
- apc CRYO APC
- ape Monkey's Audio
- apm Ubisoft Rayman 2 APM
- apng Animated Portable Network Graphics
- aptx raw aptX
- aptx_hd raw aptX HD
- aqtitle AQTitle subtitles
- argo_asf Argonaut Games ASF
- argo_brp Argonaut Games BRP
- argo_cvg Argonaut Games CVG
- asf ASF (Advanced / Active Streaming Format)
- asf_o ASF (Advanced / Active Streaming Format)
- ass SSA (SubStation Alpha) subtitle
- ast AST (Audio Stream)
- au Sun AU
- av1 AV1 Annex B
- avi AVI (Audio Video Interleaved)
- avr AVR (Audio Visual Research)
- avs Argonaut Games Creature Shock
- avs2 raw AVS2-P2/IEEE1857.4
- avs3 raw AVS3-P2/IEEE1857.10
- bethsoftvid Bethesda Softworks VID
- bfi Brute Force & Ignorance
- bfstm BFSTM (Binary Cafe Stream)
- bin Binary text
- bink Bink
- binka Bink Audio
- bit G.729 BIT file format
- bitpacked Bitpacked
- bmp_pipe piped bmp sequence
- bmv Discworld II BMV
- boa Black Ops Audio
- bonk raw Bonk
- brender_pix BRender PIX image
- brstm BRSTM (Binary Revolution Stream)
- c93 Interplay C93
- caf Apple CAF (Core Audio Format)
- cavsvideo raw Chinese AVS (Audio Video Standard)
- cdg CD Graphics
- cdxl Commodore CDXL video
- cine Phantom Cine
- codec2 codec2 .c2 demuxer
- codec2raw raw codec2 demuxer
- concat Virtual concatenation script
- cri_pipe piped cri sequence
- dash Dynamic Adaptive Streaming over HTTP
- data raw data
- daud D-Cinema audio
- dcstr Sega DC STR
- dds_pipe piped dds sequence
- derf Xilam DERF
- dfa Chronomaster DFA
- dfpwm raw DFPWM1a
- dhav Video DAV
- dirac raw Dirac
- dnxhd raw DNxHD (SMPTE VC-3)
- dpx_pipe piped dpx sequence
- dsf DSD Stream File (DSF)
- dshow DirectShow capture
- dsicin Delphine Software International CIN
- dss Digital Speech Standard (DSS)
- dts raw DTS
- dtshd raw DTS-HD
- dv DV (Digital Video)
- dvbsub raw dvbsub
- dvbtxt dvbtxt
- dxa DXA
- ea Electronic Arts Multimedia
- ea_cdata Electronic Arts cdata
- eac3 raw E-AC-3
- epaf Ensoniq Paris Audio File
- exr_pipe piped exr sequence
- f32be PCM 32-bit floating-point big-endian
- f32le PCM 32-bit floating-point little-endian
- f64be PCM 64-bit floating-point big-endian
- f64le PCM 64-bit floating-point little-endian
- ffmetadata FFmpeg metadata in text
- film_cpk Sega FILM / CPK
- filmstrip Adobe Filmstrip
- fits Flexible Image Transport System
- flac raw FLAC
- flic FLI/FLC/FLX animation
- flv FLV (Flash Video)
- frm Megalux Frame
- fsb FMOD Sample Bank
- fwse Capcom's MT Framework sound
- g722 raw G.722
- g723_1 G.723.1
- g726 raw big-endian G.726 ("left aligned")
- g726le raw little-endian G.726 ("right aligned")
- g729 G.729 raw format demuxer
- gdigrab GDI API Windows frame grabber
- gdv Gremlin Digital Video
- gem_pipe piped gem sequence
- genh GENeric Header
- gif CompuServe Graphics Interchange Format (GIF)
- gif_pipe piped gif sequence
- gsm raw GSM
- gxf GXF (General eXchange Format)
- h261 raw H.261
- h263 raw H.263
- h264 raw H.264 video
- hca CRI HCA
- hcom Macintosh HCOM
- hdr_pipe piped hdr sequence
- hevc raw HEVC video
- hls Apple HTTP Live Streaming
- hnm Cryo HNM v4
- ico Microsoft Windows ICO
- idcin id Cinematic
- idf iCE Draw File
- iff IFF (Interchange File Format)
- ifv IFV CCTV DVR
- ilbc iLBC storage
- image2 image2 sequence
- image2pipe piped image2 sequence
- imf IMF (Interoperable Master Format)
- ingenient raw Ingenient MJPEG
- ipmovie Interplay MVE
- ipu raw IPU Video
- ircam Berkeley/IRCAM/CARL Sound Format
- iss Funcom ISS
- iv8 IndigoVision 8000 video
- ivf On2 IVF
- ivr IVR (Internet Video Recording)
- j2k_pipe piped j2k sequence
- jacosub JACOsub subtitle format
- jpeg_pipe piped jpeg sequence
- jpegls_pipe piped jpegls sequence
- jpegxl_pipe piped jpegxl sequence
- jv Bitmap Brothers JV
- kux KUX (YouKu)
- kvag Simon & Schuster Interactive VAG
- laf LAF (Limitless Audio Format)
- lavfi Libavfilter virtual input device
- live_flv live RTMP FLV (Flash Video)
- lmlm4 raw lmlm4
- loas LOAS AudioSyncStream
- lrc LRC lyrics
- luodat Video CCTV DAT
- lvf LVF
- lxf VR native stream (LXF)
- m4v raw MPEG-4 video
- matroska,webm Matroska / WebM
- mca MCA Audio Format
- mcc MacCaption
- mgsts Metal Gear Solid: The Twin Snakes
- microdvd MicroDVD subtitle format
- mjpeg raw MJPEG video
- mjpeg_2000 raw MJPEG 2000 video
- mlp raw MLP
- mlv Magic Lantern Video (MLV)
- mm American Laser Games MM
- mmf Yamaha SMAF
- mods MobiClip MODS
- moflex MobiClip MOFLEX
- mov,mp4,m4a,3gp,3g2,mj2 QuickTime / MOV
- mp3 MP2/3 (MPEG audio layer 2/3)
- mpc Musepack
- mpc8 Musepack SV8
- mpeg MPEG-PS (MPEG-2 Program Stream)
- mpegts MPEG-TS (MPEG-2 Transport Stream)
- mpegtsraw raw MPEG-TS (MPEG-2 Transport Stream)
- mpegvideo raw MPEG video
- mpjpeg MIME multipart JPEG
- mpl2 MPL2 subtitles
- mpsub MPlayer subtitles
- msf Sony PS3 MSF
- msnwctcp MSN TCP Webcam stream
- msp Microsoft Paint (MSP))
- mtaf Konami PS2 MTAF
- mtv MTV
- mulaw PCM mu-law
- musx Eurocom MUSX
- mv Silicon Graphics Movie
- mvi Motion Pixels MVI
- mxf MXF (Material eXchange Format)
- mxg MxPEG clip
- nc NC camera feed
- nistsphere NIST SPeech HEader REsources
- nsp Computerized Speech Lab NSP
- nsv Nullsoft Streaming Video
- nut NUT
- nuv NuppelVideo
- obu AV1 low overhead OBU
- ogg Ogg
- oma Sony OpenMG audio
- paf Amazing Studio Packed Animation File
- pam_pipe piped pam sequence
- pbm_pipe piped pbm sequence
- pcx_pipe piped pcx sequence
- pfm_pipe piped pfm sequence
- pgm_pipe piped pgm sequence
- pgmyuv_pipe piped pgmyuv sequence
- pgx_pipe piped pgx sequence
- phm_pipe piped phm sequence
- photocd_pipe piped photocd sequence
- pictor_pipe piped pictor sequence
- pjs PJS (Phoenix Japanimation Society) subtitles
- pmp Playstation Portable PMP
- png_pipe piped png sequence
- pp_bnk Pro Pinball Series Soundbank
- ppm_pipe piped ppm sequence
- psd_pipe piped psd sequence
- psxstr Sony Playstation STR
- pva TechnoTrend PVA
- pvf PVF (Portable Voice Format)
- qcp QCP
- qdraw_pipe piped qdraw sequence
- qoi_pipe piped qoi sequence
- r3d REDCODE R3D
- rawvideo raw video
- realtext RealText subtitle format
- redspark RedSpark
- rka RKA (RK Audio)
- rl2 RL2
- rm RealMedia
- roq id RoQ
- rpl RPL / ARMovie
- rsd GameCube RSD
- rso Lego Mindstorms RSO
- rtp RTP input
- rtsp RTSP input
- s16be PCM signed 16-bit big-endian
- s16le PCM signed 16-bit little-endian
- s24be PCM signed 24-bit big-endian
- s24le PCM signed 24-bit little-endian
- s32be PCM signed 32-bit big-endian
- s32le PCM signed 32-bit little-endian
- s337m SMPTE 337M
- s8 PCM signed 8-bit
- sami SAMI subtitle format
- sap SAP input
- sbc raw SBC (low-complexity subband codec)
- sbg SBaGen binaural beats script
- scc Scenarist Closed Captions
- scd Square Enix SCD
- sdns Xbox SDNS
- sdp SDP
- sdr2 SDR2
- sds MIDI Sample Dump Standard
- sdx Sample Dump eXchange
- ser SER (Simple uncompressed video format for astronomical capturing)
- sga Digital Pictures SGA
- sgi_pipe piped sgi sequence
- shn raw Shorten
- siff Beam Software SIFF
- simbiosis_imx Simbiosis Interactive IMX
- sln Asterisk raw pcm
- smjpeg Loki SDL MJPEG
- smk Smacker
- smush LucasArts Smush
- sol Sierra SOL
- sox SoX native
- spdif IEC 61937 (compressed data in S/PDIF)
- srt SubRip subtitle
- stl Spruce subtitle format
- subviewer SubViewer subtitle format
- subviewer1 SubViewer v1 subtitle format
- sunrast_pipe piped sunrast sequence
- sup raw HDMV Presentation Graphic Stream subtitles
- svag Konami PS2 SVAG
- svg_pipe piped svg sequence
- svs Square SVS
- swf SWF (ShockWave Flash)
- tak raw TAK
- tedcaptions TED Talks captions
- thp THP
- tiertexseq Tiertex Limited SEQ
- tiff_pipe piped tiff sequence
- tmv 8088flex TMV
- truehd raw TrueHD
- tta TTA (True Audio)
- tty Tele-typewriter
- txd Renderware TeXture Dictionary
- ty TiVo TY Stream
- u16be PCM unsigned 16-bit big-endian
- u16le PCM unsigned 16-bit little-endian
- u24be PCM unsigned 24-bit big-endian
- u24le PCM unsigned 24-bit little-endian
- u32be PCM unsigned 32-bit big-endian
- u32le PCM unsigned 32-bit little-endian
- u8 PCM unsigned 8-bit
- v210 Uncompressed 4:2:2 10-bit
- v210x Uncompressed 4:2:2 10-bit
- vag Sony PS2 VAG
- vbn_pipe piped vbn sequence
- vc1 raw VC-1
- vc1test VC-1 test bitstream
- vfwcap VfW video capture
- vidc PCM Archimedes VIDC
- vividas Vividas VIV
- vivo Vivo
- vmd Sierra VMD
- vobsub VobSub subtitle format
- voc Creative Voice
- vpk Sony PS2 VPK
- vplayer VPlayer subtitles
- vqf Nippon Telegraph and Telephone Corporation (NTT) TwinVQ
- w64 Sony Wave64
- wady Marble WADY
- wav WAV / WAVE (Waveform Audio)
- wavarc Waveform Archiver
- wc3movie Wing Commander III movie
- webm_dash_manifest WebM DASH Manifest
- webp_pipe piped webp sequence
- webvtt WebVTT subtitle
- wsaud Westwood Studios audio
- wsd Wideband Single-bit Data (WSD)
- wsvqa Westwood Studios VQA
- wtv Windows Television (WTV)
- wv WavPack
- wve Psion 3 audio
- xa Maxis XA
- xbin eXtended BINary text (XBIN)
- xbm_pipe piped xbm sequence
- xmd Konami XMD
- xmv Microsoft XMV
- xpm_pipe piped xpm sequence
- xvag Sony PS3 XVAG
- xwd_pipe piped xwd sequence
- xwma Microsoft xWMA
- yop Psygnosis YOP
- yuv4mpegpipe YUV4MPEG pipe
</details>
我很难抑制我对它的喜爱之情,因为之前一直在苦苦寻找一款能代替 `just_audio` 的播放插件而不得。而现在在 media_kit 的帮助下,以前遇到的很多播放问题都已迎刃而解。
所以大家,都看到这里了,快去给 [media_kit](https://github.com/media-kit/media-kit) 点亮 🌟 吧~
:::note 开发技巧
直接使用默认配置,在鸿蒙系统播放高码率文件时会导致闪退问题。
```dart
NativePlayer get nativePlayer => player.platform as NativePlayer;
if (Platform.isAndroid) {
// 修复 鸿蒙系统播放高码率文件时闪退问题
await nativePlayer.setProperty("ao", "audiotrack,opensles,");
}
```
此处代码参考了 [spotube](https://github.com/KRTirtho/spotube) 项目的 [custom_player.dart](https://github.com/KRTirtho/spotube/blob/cb95663412fcc9a829c5657e0160132f13fb0649/lib/services/audio_player/custom_player.dart#L68)。
:::
### audio_service
[audio_service](https://github.com/ryanheise/audio_service) 用于通知系统当前正在播放的音乐并与系统控件交互,还可以用来保持音乐后台播放。
目前支持 Android、iOS、macOS对 Windows 的支持可以参见我的[魔改版本](https://github.com/gitbobobo/audio_service),一是加入了安卓状态栏歌词的支持,二是通过 [smtc_windows](https://github.com/KRTirtho/smtc_windows) 插件实现了对 Windows 的媒体通知的支持。
### lofty(rust)
[lofty](https://github.com/Serial-ATA/lofty-rs) 是 Rust 端一款用于读取音乐文件标签信息的插件,目前支持以下格式:
| File Format | Metadata Format(s) |
|-------------|------------------------------|
| AAC (ADTS) | `ID3v2`, `ID3v1` |
| Ape | `APE`, `ID3v2`\*, `ID3v1` |
| AIFF | `ID3v2`, `Text Chunks` |
| FLAC | `Vorbis Comments`, `ID3v2`\* |
| MP3 | `ID3v2`, `ID3v1`, `APE` |
| MP4 | `iTunes-style ilst` |
| MPC | `APE`, `ID3v2`\*, `ID3v1`\* |
| Opus | `Vorbis Comments` |
| Ogg Vorbis | `Vorbis Comments` |
| Speex | `Vorbis Comments` |
| WAV | `ID3v2`, `RIFF INFO` |
| WavPack | `APE`, `ID3v1` |
\* The tag will be **read only**, due to lack of official support
## Flutter 社区 {#community}
### Flutter Candies
[Flutter 糖果社区](https://github.com/fluttercandies) 现在已经收录了很多有用的插件,用以补充官方组件缺少的功能。社区的组织者在[掘金](https://juejin.cn/user/254742428916408/posts)非常活跃,我已经默默关注了哈哈。
目前音流用到了 Flutter Candies 的以下插件:
- [extended_nested_scroll_view](https://github.com/fluttercandies/extended_nested_scroll_view) 解决歌曲列表页和歌手详情页列表内容滚动到透明 Header 下层的问题以及同步滚动的问题。
- [loading_more_list](https://github.com/fluttercandies/loading_more_list) 不使用 ScrollController 实现**加载更多**的功能。
- [scrollview_observer](https://github.com/fluttercandies/flutter_scrollview_observer) 实现动态切换宫格/列表视图的 **az 跳转**功能。
- [flutter_smart_dialog](https://github.com/fluttercandies/flutter_smart_dialog) 无 BuildContext 的**全局提示/通知**。